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DAII Source Code and Release Binary
04-14-2010, 08:18 PM (This post was last modified: 04-16-2010 01:33 AM by Xhr0no.)
Post: #1
DAII Source Code and Release Binary
Now that AdamN has decided to not continue developing DAII, he has given me permission to release it under the GPL.

Therefore this is the first release, if anyone would like to continue developing it, please do contact any of our staffs.


Attached File(s)
.7z  DotA-AI-Injector.7z (Size: 1 MB / Downloads: 21)
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04-16-2010, 12:54 AM (This post was last modified: 04-16-2010 03:34 PM by AdamN.)
Post: #2
RE: DAII Source Code and Release Binary
I haven't touch it for months (or was it years XD) and i forgot what feature i was trying to add (i remember it haven't fully completed yet)

Just remove some unimportant component recently, to make sure it can be compiled with a standard Delphi installation.

In the last release (v1.2) there was a bug where it failed to detect some of duplicated variable/constant/function name which supposed to be reported in the log, because if there is duplication (between original script and injected script) the result will be unusable script/map.
Anyway, i remember it was fixed in this release, and it works for any wc3 maps (not only for dota)

PS: After reading the source code, you may notice that i have a messy way of coding ^_^
And thanx to Xhr0no and SoulGamers for releasing this to public Smile
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